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Software Architecture with C++

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
4.3 (14)
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Software Architecture with C++

Software Architecture with C++

4.3 (14)
By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
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1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Moving computations at compile time

Starting with the advent of modern C++ in the early 2000s, C++ programming became more about computing things during compilation instead of deferring them to runtime. It's much cheaper to detect errors during compilation than to debug them later on. Similarly, it's much faster to have the result ready before the program is started instead of calculating it later on.

At first, there was template metaprogramming, but with C++11 onward, each new standard brought additional features for compile-time compute: be it type traits, constructs such as std::enable_if or std::void_t, or C++20's consteval for computing stuff only at compile time.

One feature that improved over the years was the constexpr keyword and its related code. C++20 really improved and extended constexpr. Now, you can not only write regular simple constexpr functions thanks to the previous standards (quite an improvement from C++11's single-expression ones), but you...

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Software Architecture with C++
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