Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Release early, release often

Have you ever heard the saying "release early, release often"? This is a software development philosophy that emphasizes the importance of short release cycles. Short release cycles, in turn, provide a much shorter feedback loop between planning, development, and validation. When something breaks, it should break as early as possible so that the costs of fixing the problem are relatively small.

This philosophy was popularized by Eric S. Raymond (also known as ESR) in his 1997 essay entitled The Cathedral and the Bazaar. There's also a book with the same title that contains this and other essays by the author. Considering ESR's activity within open source movements, the "release early, release often" mantra became synonymous with how open source projects operated.

Some years later, the same principle moved beyond just open source projects. With the rising interest in Agile methodologies, such as Scrum, the "release early...