Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Summary

In this chapter, we've learned what types of tools can help us achieve better performance with our code. We learned how to perform experiments, write performance tests, and look for performance bottlenecks. You're now able to write microbenchmarks using Google Benchmark. Moreover, we discussed how to profile your code and how (and why) to implement distributed tracing of your system. We also discussed parallelizing your computations using both standard library utilities and external solutions. Last but not least, we introduced you to coroutines. You now know what C++20 brings to the coroutine table, as well as what you can find in the cppcoro library. You've also learned how to write your own coroutines.

The most important lesson from this chapter is: when it comes to performance, measure first and optimize later. This will help you maximize the impact of your work.

That's it for performance – the last of quality attributes we wanted to discuss in our...