Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Understanding software architecture

Let's begin by defining what software architecture actually is. When you create an application, library, or any software component, you need to think about how the elements you write will look and how they will interact with each other. In other words, you're designing them and their relations with their surroundings. Just like with urban architecture, it's important to think about the bigger picture to not end up in a haphazard state. On a small scale, every single building looks okay, but they don't combine into a sensible bigger picture – they just don't fit together well. This is what's called accidental architecture and it is one of the outcomes you want to avoid. However, keep in mind that whether you're putting your thoughts into it or not, when writing software you are creating an architecture.

So, what exactly should you be creating if you want to mindfully define the architecture of your solution? The Software Engineering Institute has this to say:

The software architecture of a system is the set of structures needed to reason about the system, which comprise software elements, relations among them, and properties of both.

This means that in order to define an architecture thoroughly, we should think about it from a few perspectives instead of just hopping into writing code.