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Software Architecture with C++

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
4.3 (14)
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Software Architecture with C++

Software Architecture with C++

4.3 (14)
By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
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1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Writing niebloids

Niebloids, named after Eric Niebler, are a type of function object that the standard uses for customization points from C++17 onward. With the introduction of standard ranges described in Chapter 5, Leveraging C++ Language Features, their popularity started to grow, but they were first proposed by Niebler back in 2014. Their purpose is to disable ADL where it's not wanted so overloads from other namespaces are not considered by the compiler. Remember the two-step idiom from the previous sections? Because it's inconvenient and easy to forget, the notion of customization point objects was introduced. In essence, these are function objects performing the two-step for you.

If your libraries should provide customization points, it's probably a good idea to implement them using niebloids. All the customization points in the standard library introduced in C++17 and later are implemented this way for a reason. Even if you just need to create a function object...

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Software Architecture with C++
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