Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Open-closed principle

The Open-Closed Principle (OCP) means that code should be open for extension but closed for modification. Open for extension means that we could extend the list of types the code supports easily. Closed for modification means existing code shouldn't change, as this can often cause bugs somewhere else in the system. A great feature of C++ demonstrating this principle is operator<< of ostream. To extend it so that it supports your custom class, all you need to do is to write code similar to the following:

std::ostream &operator<<(std::ostream &stream, const MyPair<int, int> 
&mp) {
stream << mp.firstMember() << ", ";
stream << mp.secondMember();
return stream;
}

Note that our implementation of operator<< is a free (non-member) function. You should prefer those to member functions if possible as it actually helps encapsulation. For more details on this, consult the article by Scott Meyers in the Further reading section at the end of this chapter. If you don't want to provide public access to some field that you wish to print to ostream, you can make operator<< a friend function, like so:

class MyPair {
// ...
friend std::ostream &operator<<(std::ostream &stream,
const MyPair &mp);
};
std::ostream &operator<<(std::ostream &stream, const MyPair &mp) {
stream << mp.first_ << ", ";
stream << mp.second_ << ", ";
stream << mp.secretThirdMember_;
return stream;
}

Note that this definition of OCP is slightly different from the more common one related to polymorphism. The latter is about creating base classes that can't be modified themselves, but are open for others to inherit from them.

Speaking of polymorphism, let's move on to the next principle as it is all about using it correctly.