Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Chapter 5

  1. How should you ensure each file of our code that's open, will be closed when no longer in use?
    • By using the RAII idiom; for instance, by using  std::unique_ptr, which will close it in its destructor.
  1. When should you use "naked" pointers in C++ code?
    • Only to pass optional (nullable) references.
  2. What is a deduction guide?
    • A way of telling the compiler what parameters it should deduce for a template. They can be implicit or user-defined.
  3. When should you use std::optional, and when should you use gsl::not_null?
    • The former is for cases where we want to pass the contained value around. The latter just passes the pointer to it. Also, the former can be empty, while the latter will always point to an object.
  4. How do range algorithms differ from views?
    • Algorithms are eager, while views are lazy. Algorithms also allow the use of projections.
  5. How should you constrain your type more than just by specifying the concept name...