Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Leveraging tools

A common technique that can make your builds faster is to use a single compilation unit build, or unity build. It won't speed up every project, but it may be worth a shot if there's plenty of code in your header files. Unity builds work by just including all your .cpp files in one translation unit. Another similar idea is to use pre-compiled headers. Plugins such as Cotire for CMake will handle both of these techniques for you. CMake 3.16 also adds native support for unity builds, which you can enable either for one target, set_target_properties(<target> PROPERTIES UNITY_BUILD ON), or globally by setting CMAKE_UNITY_BUILD to true. If you just want PCHs, you might want to take a look into CMake 3.16's target_precompile_headers.

If you feel like you are including too much in your C++ files, consider using a tool named include-what-you-use to tidy them up. Preferring forward declaring types and functions to including header files can also go a long...