Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Installing

If you have written or used Makefiles, you've most probably invoked make install at one point and seen how the deliverables of a project were installed either in the OS directories or in another directory of your choosing. If you're using make with CMake, using the steps from this section will allow you to install the deliverables in the same way. If not, you'll still be able to call the install target, of course. Aside from that, in both cases, you will then have an easy way to leverage CPack for creating packages based on your installation commands.

If you're on Linux, it's probably a good idea to preset some installation directories based on the conventions of the OS by calling the following:

include(GNUInstallDirs)

This will make the installer use a directory structure made of bin, lib, and similar other directories. Such directories can be also set manually using a few CMake variables.

Creating an install target consists of a few more steps. First...