Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Setting up Google Benchmark

Let's start by introducing the library into our code by using Conan. Put the following in your conanfile.txt:

[requires]
benchmark/1.5.2

[generators]
CMakeDeps

We're going to use the CMakeDeps generator as it's the recommended CMake generator in Conan 2.0. It relies on CMake's find_package feature to use the packages installed by our barbaric dependency manager. To install the dependencies in their release versions, run the following:

cd <build_directory>
conan install <source_directory> --build=missing -s build_type=Release

If you're using a custom Conan profile, remember to add it here as well.

Using it from your CMakeLists.txt file is also pretty straightforward, as shown next:

list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
find_package(benchmark REQUIRED)

First, we add our build directory to CMAKE_PREFIX_PATH so that CMake can find the config and/or target files produced by Conan. Next, we just use them...