Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Saving memory by herding COWs

If you used GCC's std::string before GCC 5.0, you might have used a different optimization called Copy-On-Write (COW). The COW string implementation, when it had multiple instances created with the same underlying character array, was actually sharing the same memory address for it. When the string was written to, the underlying storage was copied — hence the name.

This technique helped save memory and keep the caches hot, and often offered solid performance on a single thread. Beware of using it in multi-threaded contexts, though. The need for using locks can be a real performance killer. As with any performance-related topic, it's best to just measure whether in your case it's the best tool for the job.

Let's now discuss a feature of C++17 that can help you achieve good performance with dynamic allocations.