Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Using factory classes

Factory classes are types that can fabricate objects for us. They can help decouple polymorphic object types from their callers. They can allow for using object pools (in which reusable objects are kept so that you don't need to constantly allocate and free them) or other allocation schemes. Those are just a few examples of how they can be useful. Let's take a closer look at yet another one. Imagine you need to create different polymorphic types based on input parameters. In some cases, a polymorphic factory function such as the one shown next is not enough:

std::unique_ptr<IDocument> open(std::string_view path) {
    if (path.ends_with(".pdf")) return std::make_unique<PdfDocument>();
    if (name == ".html") return std::make_unique<HtmlDocument>();

    return nullptr;
}

What if we wanted to open other kinds of documents as well, such as OpenDocument text files? It may be ironic to discover that the preceding open...