Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Tracking state and visiting objects in C++

State is a design pattern meant to help change the behavior of an object when its internal state changes. The behavior for different states should be independent of each other so that adding new states doesn't affect the current ones. The simple approach of implementing all the behavior in the stateful object doesn't scale and is not open for extension. Using the state pattern, new behavior can be added by introducing new state classes and defining the transitions between them. In this section, we'll show a way to implement states and a state machine leveraging std::variant and statically polymorphic double dispatch. In other words, we'll build a finite state machine by joining the state and visitor patterns in a C++ way.

First, let's define our states. In our example, let's model the states of a product in a store. They can be as follows:

namespace state {

struct Depleted {};

struct Available {
  int count;
}...