Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Specifying the interfaces of containers in C++

Implementations of the standard library are great places to search for idiomatic and performant C++ code. For instance, if you want to read some really interesting template code, you should give std::chrono a shot, as it demonstrates some useful techniques and has a fresh approach to this. A link to libstdc++'s implementation can be found in the Further reading section.

When it comes to other places of the library, even a quick peek at its containers shows that their interfaces tend to differ from their counterparts in other programming languages. To show this, let's take a look at a pretty straightforward class from the standard library, std::array, and analyze it bit by bit:

template <class T, size_t N>
struct array {
// types:
typedef T& reference;
typedef const T& const_reference;
typedef /*implementation-defined*/ iterator;
typedef /*implementation-defined*/ const_iterator;
typedef size_t size_type;
typedef ptrdiff_t...