Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Deciding between stateful and stateless approaches

Stateful and stateless are two opposite ways to write software, each with their own pros and cons.

As the name suggests, stateful software's behavior depends on its internal state. Let's take a web service, for instance. If it remembers its state, the consumer of the service can send less data in each request, because the service remembers the context of those requests. However, saving on the request size and bandwidth has a hidden cost on the web service's side. If the user sends many requests at the same time, the service now has to synchronize its work. As multiple requests could change the state, at the same time, not having synchronization could lead to data races.

If the service was stateless, however, then each request coming to it would need to contain all the data needed to process it successfully. This means that the requests would get bigger and use up more bandwidth, but on the other hand, it would allow for...