Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Using external modules

There are several ways for you to fetch the external projects you depend on. For instance, you could add them as a Conan dependency, use CMake's find_package to look for a version provided by the OS or installed in another way, or fetch and compile the dependency yourself.

The key message of this section is: if you can, you should use Conan. This way, you'll end up using one version of the dependency that matches your project's and its dependencies' requirements.

If you're aiming to support multiple platforms, or even multiple versions of the same distribution, using Conan or compiling everything yourself are the ways to go. This way, you'll use the same dependency version regardless of the OS you compile on.

Let's discuss a few ways of grabbing your dependencies offered by CMake itself, and then jump to using the multi-platform package manager named Conan.