Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Leveraging polymorphic allocators

The feature we're talking about is polymorphic allocators. To be specific, the std::pmr::polymorphic_allocator and the polymorphic std::pmr::memory_resource class that the allocator uses to allocate memory.

In essence, it allows you to easily chain memory resources to make the best use of your memory. Chains can be as simple as one resource that reserves a big chunk and distributes it, falling back to another that simply calls new and delete if it depletes memory. They can also be much more complex: you can build a long chain of memory resources that handle pools of different sizes, offer thread-safety only when needed, bypass the heap and go for the system's memory directly, return you the last freed chunk of memory to provide cache hotness, and do other fancy stuff. Not all of these capabilities are offered by the standard polymorphic memory resources, but thanks to their design, it's easy to extend them.

Let's first tackle the topic...