Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Understanding layered architecture

If your architecture starts to look like spaghetti or you just want to prevent it, having your components structured in layers may help. Remember Model-View-Controller? Or maybe similar patterns, such as Model-View-ViewModel or Entity-Control-Boundary? Those are all typical examples of a layered architecture (also called N-tier architecture if the layers are physically separated from each other). You can structure code in layers, you can create layers of microservices, or apply this pattern to other areas where you think it could bring its benefits. Layering provides abstraction and the separation of concerns, and this is the main reason why it's being introduced. However, it can also help reduce complexity, while improving modularity, reusability, and maintainability of your solution.

A real-world example would be in self-driving cars, where layers can be used to hierarchically make decisions: the lowest layer would handle the car's sensors...