Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Chapter 3. Controlling the Lamp, the Camera, and Animating Objects

You have learned how to use the Blender window and the 3D View window. Now, you will use the principles you have learned about animation, and make use of what you know about modifying windows and navigating in the 3D View.

In this chapter, you will:

  • Study how light affects the scene

  • Practice placing lights in different locations

  • Change the light colors

  • Use multiple lights

  • Learn about using global and local coordinates

  • Discuss composing an image with the camera

  • Move, rotate, and scale the camera

  • Make keyframes for an animation

  • Preview your first animation and render it

  • Use the Graph Editor to improve the animation

  • Learn how to save files and use backup files

    The symbols for the camera and the lamp are shown in the following figure. The camera is on the left and the lamp is on the right. First, we are going to look at how to control a lamp, we will learn how its location and color affect the scene. Next, we will investigate the camera,...