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  • Book Overview & Buying Blender 3D Basics
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Blender 3D Basics

Blender 3D Basics

4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Using the camera to best effect


The Blender camera can be used much like a film camera. A film camera has three basic controls: the lens, which controls what you see; the aperture, which controls how much light you see; and the shutter, which controls the length of the exposure. Using the aperture and the shutter together, you can control how bright the scene is and how much detail you can see.

Changing the field of view

The field of view is the area that can be seen through the camera. This can be thought of as the width of a cone in front of the camera, measured in degrees, as shown on the left side of the following screenshot.

Blender allows you to specify this angle in two ways, in degrees, or as the size of a camera lens that sees a scene of that width.

By default, Blender specifies the field of view as a lens of a certain Focal Length, as seen on the right of the following graphic. The focal length is specified in millimeters, in the same way as cameras do. This lets you work more...

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