Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Summary


In this chapter you learned some advanced modeling techniques. You modeled a sloop with Subdivision Surfaces, and then grabbed some of the geometry to make a cabin that fit precisely together with the hull. You saw how you can control the quality of the model and optimize the number of faces you create depending on your needs. You discovered how to use the loop cut tool, edge loops, and edge rings. You learned how to use Boolean objects to punch holes and shapes in other objects. You made the ship's wheel using Spin tools and DupliVerts.

In the next chapter you will finish the sloop. You will add the boom, mast, spar, bowsprit, gaff, rudder, tiller, and keel that you made. You will make sails for her from NURBS surfaces. You will also focus on text by naming your sloop. You'll use choice of font, letter spacing, shearing, extrusion, and beveling to make it look sharp.

Let's go.