Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Understanding what lies behind vertices, edges, and faces


You are progressing well. You've learned to navigate in the Blender world. You've learned to translate, rotate, and scale objects in the Blender world. You've learned to open up the object, and translate, rotate, and scale vertices, edges, and faces. You're really digging into Blender.

It's good to have an idea of how Blender sees your scene as well. The following graphic illustrates how the information is arranged in Blender. What you see are little boxes connected together, and that's how Blender is organized.

  • So, the Scene is just a little box of information called a data block with a few bits of information about what objects it is connected to. It has a link to each object.

  • The object is just a box called a data block. It has a little information about which faces, edges, vertices, and other things that it is connected to and links to them.

  • As you have probably guessed, each face is a data block with a little information about...