Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Summary


Well, you learned a lot, how to use a standard three point lighting system and lots of variations on it. You experimented with falloff and got the control you need to highlight the action with light and put the rest into the shadows. You studied camera work, discovering how to use wide-angle, normal, and telephoto lenses. You also created an animation and practiced making modifications and test renders.

In the next chapter you will focus on rendering and compositing. With compositing you'll learn how to use the Video Sequence Editor to edit your animation for best effects. You'll also revisit the Node Editor and learn how to create stereoscopic 3D as well as check out using the new Cycles renderer that doesn't even need lamps.

Let's go!