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Blender 3D Basics

Blender 3D Basics

4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Summary


This chapter covered a lot. You practiced setting up a template in Blender to guide your modeling. You used the template to help model the mast, boom, gaff, and bowsprit. You learned about using Bezier Curves for modeling the rudder, keel, and tiller.

You got tips on planning your animation, creating a story, using storyboards to plan what you are going to do, and using animatics to get the timing of an animation right before you animate.

You looked at some charts and guides that can help you create your animations, including Safe Title/Safe Action/Lower Thirds guides, timing diagrams, exposure sheets, and bar sheets. Finally you had a little fun using a sound track to guide your animation timing.

In the next chapter you will be making the sloop itself. You will use Subdivision Surfaces to model the hull and learn how to optimize the number of faces you create. You will learn to use edge loops and edge rings for more detailed modeling. You will punch holes in your boat with Boolean...

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