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Blender 3D Basics

Blender 3D Basics

4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Time for action — making the cabin


The cabin is made with extrusions, as was the boat. By copying faces from the hull as the basis for the cabin, you will make sure that the cabin will fit snugly on the hull:

  1. Press Z to toggle the Viewport Shading to Wireframe.

  2. Press Shift + D to copy the cockpit floor. Press Enter. Press P to separate the duplicated faces. Choose Selection as seen in the following screenshot:

  3. Press the Tab key to go into Object Mode. Press A to deselect all objects. Select the copy of the cockpit floor that you have just made with theRMB.

  4. Press M, 2 and then Enter to move it to Layer 2.

  5. Press Numpad 3 to return to the Side view.

  6. Press 2 to go to Layer 2, or use the Layers controls in the 3D View header.

  7. Press Numpad 7 to get the Top view.

  8. Press the Tab key to go into Edit Mode.

  9. Press A to deselect all faces.

  10. Press B and use the mouse to select the faces that are in the cockpit area and not in the cabin area.

  11. Press X to delete the selected faces. Choose Faces from the pop-up menu...

Visually different images
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Blender 3D Basics
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