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  • Book Overview & Buying Blender 3D Basics
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Blender 3D Basics

Blender 3D Basics

4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Time for action — using the Custom Curve to tailor light


The Custom Curve allows you to tailor the falloff exactly to your needs:

  1. In the Lamp subpanel, click the button beneath Falloff: look out for Inverse Square and select Custom Curve from the menu.

  2. Set the Distance: to 47 in the button below Custom Curve.

  3. Scroll down to the Falloff Curve subpanel.

  4. Note that there are three vertical grid lines, and three horizontal grid lines. There is a line that goes diagonally from upper left to lower right. That line is a Bezier Curve. When you click on that line a control point is put there and you can move that control point to change the shape of that line.

  5. Move the mouse over the diagonal line. Near the leftmost vertical grid, press the LMB and drag the curve down so the control point is at the intersection of the center horizontal grid and the leftmost vertical grid.

  6. Press F12.

  7. Move the mouse to the right of the control point you just created and press theLMB over the line. Drag the point down and...

CONTINUE READING
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Tech Concepts
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Programming languages
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Blender 3D Basics
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