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  • Book Overview & Buying Blender 3D Basics
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Blender 3D Basics

Blender 3D Basics

By : Gordon Fisher
4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)
By: Gordon Fisher

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
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2
Index

Summary


Wow, that was quite a chapter. In it, you studied how light affects the scene. You practiced setting the lights in different locations and changed the light colors as well as experimenting with using multiple lights. You learned about using global and local coordinates to control objects and learned to move, rotate, and scale objects. We discussed composing an image within the camera. You learned about keyframes, made several animations, and learned about using the Graph Editor to adjust F-Curves. You also learned how to save your work.

In the next chapter, you will start modeling objects. You will get under the hood and find out what a mesh object is made of. You'll be able to control every last point, edge, and face. You will discover Blender's menu of pre-made objects. You'll meet Suzanne, Blender's very lovely mascot, and have fun stretching and twisting her. You'll learn how to use grouping to make it easy to do what you want and then you'll be ready to start making your own...

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Tech Concepts
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Programming languages
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Blender 3D Basics
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