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Blender 3D Basics

Blender 3D Basics

4.2 (19)
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Blender 3D Basics

Blender 3D Basics

4.2 (19)

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
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Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
2
Index

Chapter 8. Making the Sloop

In the last chapter you learned a lot to help you make the modeling and animation process easier by planning out what you would do. You created templates for the top view, the front view, and the camera. You also began building your sloop, by modeling some of the parts including the mast, boom, gaff, and bowsprit. You also learned a new use for Bezier Curves, modeling, and you used it to make the rudder, keel, and tiller. And for a change of pace, you finished off by making a short animation to the rumbling piano work of Walter Roland.

In this chapter, you are going to have a chance to really improve your modeling skills by mastering more advanced modeling techniques including:

  • Using Subdivision Surfaces to model the hull and learning how to optimize the number of faces you create

  • Adding details to the model with edge loops and edge rings

  • Punching holes in the sloop's cabin with Boolean objects

  • Using Spin tools and DupliVerts to make the ship's wheel

Let's get started...

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