Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Chapter 4. Modeling with Vertices, Edges, and Faces

Well, that was quite a chapter. You learned how to control the camera and other objects. You learned the basics of using lights. You created animations by making and adjusting key frames. You learned how to save and load files.

In 3D, every model from futuristic cities to prehistoric dinosaurs depend on what we will study in this chapter. The vertex, the edge, and the face provide the foundation for all the mesh models, and you will be learning how to construct and manipulate them, giving you the background you need to build objects in Blender. You will use your knowledge of operating the 3D View window.

You will learn about the following topics:

  • Using Object Mode and Edit Mode for modeling

  • Selecting and manipulating vertices, edges, and faces

  • Blender's basic geometric solids for modeling

  • Creating vertices, edges, and faces from scratch

  • Blender's data structure that underlies the model