Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

About the Author

Gordon C. Fisher got his start in Computer Graphics working with industry pioneers at Information International, Inc. At University of California, Santa Barbara (UCSB) he was the first student to display computer-generated artwork, interactive computer graphics, and computer animation at the UCSB Gallery. Since then, he has made 3D animation for clients including the U.S. Army, Ford Motor Co. the Dallas Cowboys, the Southeastern Conference, and Costco and Southwest Airlines.

He has been using Blender professionally since 2002 and has given classes on using Blender and using Python with Blender at Python conferences in Texas and Arkansas. His short, Land and Sky, made with Blender was shown at the Ozark Foothills Film Fest.

He has garnered two ADDY Citations of Excellence for an animation and an interactive CD. He has been a speaker at Siggraph, describing his work in VRML. His work has been displayed at the National Air and Space Museum.

He is the Creative Director for Point Happy Interactive and spends his spare time as a Bicycling Advocate and Space Activist.

He was the co-author and editor for Love and Oil, his grandfather's memoirs of traveling throughout Mexico, prospecting for oil during the Mexican Revolution. He has written articles about 3D modeling and animation for the American Modeler magazine and Digital Video Producer ezine.