Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Chapter 5. Building a Simple Boat

It's time to get out your hammers, saws, and tape measures, and start building something. In the previous chapter, you focused on the basics of building objects: how to adjust vertices, edges, and faces, how to make edges and faces from vertices, different ways to select vertices, edges, and faces, and how to group vertices, so that you can organize your work.

In this chapter, you're going to put your knowledge of building objects to practical use, as well as your knowledge of using the 3D View to build a boat. It's a simple but good-looking and water-tight craft that has three seats, as shown in the next screenshot.

You will learn about the following topics:

  • Using box modeling to convert a cube into a boat

  • Employing box modeling's power tools extrusion and subdividing edges

  • Joining objects together into a single object

  • Adding materials to an object

  • Using a texture for greater detail