Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — creating the red image for the left eye


You will now use the Node Editor to create the red channel which shows what the left camera recorded and what your left eye will see:

  1. Open a new file in Blender.

  2. In the Dimensions subpanel of the Properties window, set the Resolution: to X: 512, Y: 512, and 100%. Set the Frame Range: End: to 64. Click the Frame Rate: button. Select Custom from the drop-down menu. Set the FPS: to 12.

  3. In the top Blender window header, in the seventh button from the left, just to the right of Default, select the button with the three boxes and choose Compositing from the drop-down menu.

  4. There are three windows, the Node Editor window on the top, the UV/Image Editor on the lower left, and the 3D View on the lower right as shown in the following screenshot:

  5. In the Node Editor window header, look at the three graphic buttons just to the right of the word Node. They select which Node tree type is active. Make sure the right most of the three buttons are highlighted...