Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — verifying the Camera View


It's time to take a look at the Camera View and compare it with what the camera renders. Do you notice any differences?

  1. Press the F12 key to render the scene so you can see it.

  2. Press the Esc key to close the rendering window.

  3. Press the F11 key to see the previously rendered view.

  4. Press the Esc key again.

  5. Alternate pressing the F11 and the Esc keys and make sure that the Camera View is the same as the rendered scene. Do you notice any difference?

What just happened?

Just to be sure, after pressing the 0 key, you tried doing a test render to compare what is rendered in the camera with the Camera View. Of course they looked the same. But you also discovered that if you want to see a previously rendered image, that you press the F11 key. Did you notice the difference in the shading between the 3D View and the rendering as shown in the previous screenshot? The lamp is to the right side of the camera in the scene. So in the rendered image, the darkest side...