Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — adding color to the lamp


White light is great, but with a full spectrum to choose from, why restrict yourself? You are going to get your first exposure to Blender's second-most important window, the Properties window which has controls for cameras, materials, textures, lights, and so on. Do not confuse this with the 3D View Properties panel which we looked at briefly in the previous chapter. I will always refer to that as the 3D View Properties panel.

  1. If the lamp is not selected, select it with theRMB.

  2. The Properties window is the larger window on the right-hand side. Move the mouse over the header of the Properties window and select the seventh button from the left with theLMB so it is highlighted in blue as in the following screenshot.

  3. This is the Object Data button. Notice that the buttons in the Properties window change when the highlight changes from being on the button with the camera on it to the Object Data button.

  4. The Properties window is divided into panels and subpanels...