Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Investigating vertices, edges, and faces


Vertices, edges, and faces are the basic building blocks of the 3D mesh objects. A vertex is a point in space. The plural of vertex is vertices, pronounced (ver-tuh-seas), and is used when talking about two or more points in space. You describe a point by the X, Y, and Z coordinates, as we discussed in Chapter 2, Getting Comfortable using the 3D View. An edge is a line between two vertices. A face is the flat area or plane between three or four vertices, outlined by edges that connect between those vertices, as shown here. It is also referred to as a polygon. The following graphic shows them all together:

In the next illustration, I will show the default cube, so that you can see how the vertices, edges, and faces are used in a solid object. For illustration purposes, I went into User Preferences, and made the vertex and the dot in the center of the face display as large as possible.

On the left-hand side of the image, you can see the vertices and...