Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — making the cockpit


Now building the hull will be similar to building the boat because you will be using extrusion and scaling:

  1. Press Numpad 7 to get the Top view.

  2. Select Face Select Mode on the 3D View header.

  3. Press C and use the mouse to select the faces over the cockpit and cabin on the template, as shown in the following screenshot. Press theRMB to stop selecting.

  4. Press Numpad 3 to get the Side view.

  5. Press B and then theMMB to deselect the faces on the bottom of the hull that were previously selected, as shown in the following screenshot. Leave only the faces on the top of the hull selected.

  6. Go to the Properties window and select the Object Data button, which is the eighth button from the left on the header, as shown in the following screenshot. In the Vertex Groups subpanel, press the plus sign to create a new vertex group. In the white box to the right of Name: name the group Cockpit, as shown in the following screenshot, and press Enter. Then press the Assign button...