Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — making the hub


Making the hub is easy. It's a cylinder:

  1. Press Numpad 7 to get the Top view.

  2. Press the Tab key to get into Object Mode.

  3. Press A to deselect all objects.

  4. Press Shift+A and create a cylinder from the Mesh menu.

  5. In the Add Cylinder subpanel in the lower half of Tool Shelf, set the number of Vertices to 18.

  6. Press S, 0.25, and then Enter.

  7. Press M, 2, and Enter to move the hub to Layer 2.

What just happened?

That was easy. You put the hub in Layer 2 so that it won't interfere with your work of making the spokes for the wheel. You will start by making a circle to control the placement of the spokes of the ship's wheel.