Book Image

Blender 3D Basics

Book Image

Blender 3D Basics

Overview of this book

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience. Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation. Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action — adding the rudder, tiller, and keel


Without the rudder, tiller, and keel, the sloop would drift aimlessly. They are simple objects but they need a little special handling to fit correctly onto the sloop:

  1. In the File menu, select Append.

  2. Open the Object folder.

  3. Select the Keel, the Rudder, the Tiller Path, and the Tiller Shape with Shift+LMB.

  4. Press theLMB on the Link/Append from Library button.

  5. In the 3D View, press A to deselect everything.

  6. Use theRMB to select the tiller. Check to see that the tiller clears the sloop's deck. If it doesn't, move it so it does.

  7. Select the Material button in the Properties window header. It's the ninth button from the left.

  8. Click on the silver ball next to the New button as seen here.

  9. Choose the Deck Material from the menu to apply it to the tiller.

  10. Select the rudder and repeat the steps to apply the Hull Material to it. Select the keel and repeat the steps to apply the Hull Material to it.

  11. Press Alt+C to convert the keel from a Bezier Curve object...