Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Transforming the Character Controller via scripts

Applying Root Motion to your character might be a very practical and accurate way to animate it. However, every now and then, you might need to manually control one or two aspects of the character's movement. Perhaps you only have an in-place animation to work with, or maybe you want the character's movement to be affected by other variables. In these cases, you will need to override Root Motion via a script.

To illustrate this issue, this recipe makes use of an animation clip for jumping, which originally moves the character only in the Y-axis. In order to make her move forward or backward while jumping, we will learn how to access the character's velocity to inform the jump direction via a script.

Getting ready

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