Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Introduction

Two powerful recent additions to Unity have been the Video Player component (and API), and the Shader Graph tool. Between them, they offer easier and more configurable ways to work with visual content in games. For example, they help with the loading and playing of videos on different visible objects, and provide a comprehensive way for non-shader programmers to construct sophisticated shader transformations using a visual graphing approach.

The big picture

The two core new Unity features discussed in this chapter are Shader Graphs and the Video Player. Each has its own section below.

The new Shader Graph tool

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