Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Unity 2018 Cookbook
  • Table Of Contents Toc
Unity 2018 Cookbook

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Chico Queiroz, Jate Wittayabundit
3.7 (3)
close
close
Unity 2018 Cookbook

Unity 2018 Cookbook

3.7 (3)
By: Matt Smith, Chico Queiroz, Jate Wittayabundit

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)
close
close

Creating and cloning a GitHub repository

Distributed Version Control Systems (DVCS) are becoming a bread-and-butter everyday tool for software developers. An issue with Unity projects can be the many binary files in each project. There are also many files in a local system's Unity project directory that are not needed for archiving/sharing, such as OS-specific thumbnail files and trash files. Finally, some Unity project folders themselves do not need to be archived, such as Temp and Library.

While Unity provides its own Unity Teams online collaboration, many small game developers chose not to pay for this extra feature. Also, Git and Mercurial (the most common DVCSs) are free, and work with any set of documents that are to be maintained (programs in any programming language, text-files, and so on). So, it makes sense to learn how to work with a third-party, industry-standard...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Unity 2018 Cookbook
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon