Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Using Animation Events to throw an object

Now that your animated character is ready, you might want to coordinate some of her actions with her animation states. In this recipe, we will show this by making the character throw an object whenever the appropriate animation clip reaches a particular tie point in the animation. To do so, we will make use of Animation Events, which basically trigger a function from the animation clip's timeline. This feature, introduced in the Mecanism system, should feel familiar to those experienced with the Add Event feature of the classic Animation panel:

Getting ready

For this recipe, we have prepared a Unity Package named Throwing, containing a basic scene that features an animated character...