Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Model-View-Controller (MVC) pattern

The Model-View-Controller (MVC) pattern is a software architecture that tries to separate the data (Model) from the displays (Views) and actions that change that data (Controller).

In this recipe, we use the MVC pattern to implement a feature of many games—a visual health bar representing the Player's numeric health value (in this case, a float number from 0.0 - 1.0). As the user presses the Up/Down arrow keys (simulating healing and damage), the value of the player's heath changes. With the health-change events, the visual display and a Console log are updated to present the new health values to the user:

Getting ready

For this recipe, two images been provided in the 17_05...