Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Creating geometry with Probuilder

A recent addition to the 3D Unity tools is Probuilder, which allows you to create and manipulate geometry inside the Unity Editor. Much more powerful than the existing Terrain editor, Probuilder allows you to create 3D Primitives and then manipulate them, such as by extruding or moving Vertices, Edges, or Faces, and then painting with colors or texturing with Materials.

In this recipe, we'll create some geometry that might be useful for an original game, or to add to a 3D Gamekit Scene (such as the Scene worked with in the following recipe).

If you've not used a 3D modeling package before (such as Blender, 3D Studio Max, or Maya), then it is well worth exploring the different features of Probuilder. You'll learn key concepts, including the following:

  • Vertex: Point where lines touch—a corner where edges touch
  • Edges: Straight...