Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Setting up a leaderboard using PHP and a database

Games are more fun when there is a leaderboard of high scores that the players have achieved. Even single-player games can communicate with a shared web-based leaderboard. This recipe creates the web Server-Side (PHP) scripts to set and get player scores from a SQL database. The recipe after this one then creates a Unity game Client that can communicate with this web leaderboard Server.

Getting ready

This recipe assumes that you either have your own web hosting, or are running a local web server. You could use the built-in PHP web Server, or a web Server such as Apache or Nginx. For the database, you could use a SQL database Server such as MySQL or MariaDB, however, we&apos...