Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Saving screenshots from the game

In this recipe, we will learn how to take in-game snapshots, and save them in an external file. Better yet, we will make it possible to choose between three different methods.

This technique only works in the Unity Editor, or when you build to a standalone Windows or Mac executable (it will not work for Web Player builds, for example):

Getting ready

To follow this recipe, please import the screenshots package, which is available in the 16_01 folder, to your project. The package includes a main camera, cube, and sphere—something to be able to recognize when the screenshot is taken!

How to...