Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Unity game communication with web-server leaderboard

In this recipe, we create a Unity game Client that can communicate, via UI buttons, with our web server leaderboard from the previous recipe:

Getting ready

Since the scene contains several UI elements and the code of the recipe is the communication with the PHP scripts and SQL database, in the 12_02 folder, we have provided a Unity package called UnityLeaderboardClient, containing a scene with everything set up for the Unity project.

How to do it...

To create a Unity game that communicates with the web-server leaderboard...