Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Working with Plain Text, XML, and JSON Text Files

This chapter presents different ways for using text files in games to represent and communicate data. Creating, reading, and writing to text files can be performed in many ways, and apart from generic plain text files, there are the common data interchange text file formats of JSON and XML. This chapter presents a range of recipes for creating, reading, and writing to text files with different types of text content. These are useful for games that save data locally to the device they are running on, and also when communicating with online clients.

You can read the chapter here: https://www.packtpub.com/sites/default/files/downloads/WorkingwithPlainTextXMLandJSONTextFiles.pdf