Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Creating a movable NavMesh Obstacle

Sometimes, we want a moving object to slow down or prevent an AI NavMeshAgent controlled character passing through an area of our game. Or, perhaps we want something like a door or drawbridge to sometimes permit travel, and not at other times. We can't "bake" these objects into the NavMesh at Design-Time, since we want to change them during Run-Time.

While computationally more expensive (that is, they slow down your game more that static non-navigable objects), NavMesh Obstacles are components that can be added to GameObjects, and these components can be enabled and disabled like any other component.

A special property of NavMesh Obstacles is that they can be set to "carve out" areas of the NavMesh, causing NavMeshAgents to then recalculate routes that avoid these carved out parts of the mesh.

In this recipe, you&apos...