Book Image

Unity 2018 Cookbook - Third Edition

By : Matt Smith, Francisco Queiroz
4 (2)
Book Image

Unity 2018 Cookbook - Third Edition

4 (2)
By: Matt Smith, Francisco Queiroz

Overview of this book

With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets. Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
Table of Contents (22 chapters)

Using Gizmo to show the currently selected object in a scene panel

Gizmos are visual aids that are provided to game designers in the scene panel. In this recipe, we'll highlight the GameObject that is currently selected in the Hierarchy in the Scene panel:

How to do it...

To create a Gizmo to show the selected object in the Scene panel, follow these steps:

  1. Create a new 3D project.
  2. Create a 3D cube by choosing menu: Create | 3D Object | Cube.
  3. Create a C# script class called GizmoHighlightSelected, and add an instance object as a component to the 3D Cube:
    using UnityEngine;

public class GizmoHighlightSelected : MonoBehaviour {
public float radius = 5.0f;

void OnDrawGizmosSelected() {
...